Describe behaviors as states and transitions, and run them on entities or globally.
"FSMs are without a doubt the most commonly used technology in game AI programming today. They are conceptually simple, efficient, easily extensible, and yet powerful enough to handle a wide variety of situations."
ā Daniel D. Fu & Ryan Houlette
š Documentation
This module is part of the Bookshelf library:
š§© Find more in the Bookshelf Organization
š¦ Get the full Bookshelf Suite
š¬ Join our Discord
š Learn how to contribute