This datapack is still in beta. Future (and frequent) changes that cause chunk borders in existing worlds are likely. Use at your own risk
Lavaflow completely overhauls the nether. Instead of the random noise of the vanilla nether, Lavaflow features specifically crafted terrain, like you are used to from the overworld - but way more 3d. Biomes are placed not at random but in places matching the terrain.
Find the high elevation lava rivers among crimson and warped forests. Among them some warped forests have grown older and taller then ever before.
Follow the rivers them down the lavafalls into canyons and valleys. Among the soul sand valleys, a new forest is thriving (?): The Ghost Forest.
Follow the rivers further to their mouth into lava oceans: Vast areas of lava overlooked by narrow layer above, on which the nether forests have ventured onto. Massive pillars support the ceiling. Legend has it that they were once of high demand with miners.
Where there isn't a valley or ocean, you smaller caves take their place. These seem to have formed more recently and might expose what is otherwise well hidden.
The vanilla structures tie the terrain together. While almost unmodified in structure, their placement is chosen to enhance the terrain. This includes different placement for each Bastion Remnant type.
This datapack is still in beta. Especially, I welcome feedback on ore rates and structure frequency. I might also add more biomes and structures before the full release.
The base block is changed from Netherrack to Smooth Basalt. This allows for more interesting columns and walls, but this has a few gameplay effects:
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